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New Gear Categories

I propose the introduction of new gear categories in our game, aimed at expanding customization options and enhancing player stats. *Before drafting this proposal, I conducted a thorough review of existing feedback to ensure that these ideas have not been covered in depth previously.

Here's how each new gear category could potentially boost player stats:

  • Ring

    • Enhances Critical Strike Chance, Cooldown Reduction, Damage, and Dodge Chance, offering a balance between offense and agility.

  • Neck

    • Increases Defense Rating, Health, Critical Strike Damage, and Cooldown Reduction, ideal for players needing durability and sustained ability usage.

  • Wrist

    • Improves Defense Rating, Cooldown Reduction, Dodge Chance, and Critical Strike Chance, providing both protective and agile benefits.

  • Hands

    • Boosts Damage, Critical Strike Damage, Cooldown Reduction, and Dodge Chance, perfect for players focused on high output and maneuverability.

  • Waist

    • Augments Health, Defense Rating, Cooldown Reduction, and Critical Strike Damage, supporting players in both defense and attack capabilities.

  • Earrings

    • Enhances Dodge Chance, Critical Strike Chance, Cooldown Reduction, and Defense Rating, making them crucial for players who prioritize evasion and quick reactions.

Status: Cancelled2 comments

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Comments2

  • Michael Mccallum

    Team•

    Jul 30, 2024

    Hello,

    Thank you for the feedback, I created a ticket and will let you know if we will implement your suggestions.

    Have a good day.

    • yolaEric

      •

      Jul 30, 2024

      @Michael Mccallum Thanks for creating the ticket! Expanding gear categories could significantly enhance customization and player stats. Moving forward, I’m excited to see how these new categories could enrich the gameplay experience.