Happy Grind Hours
Some people have free time all day, while others can only play 2-3 games a day. Especially considering that games nowadays last at least 30 minutes.
The idea is to give players 3 games per day with increased luck (or a diminishing chance with each subsequent game).
Pros:
More players with limited time will be encouraged to play "just one more game".
Resource inflation will slow down.
Busy players won’t feel like they’re falling behind.
Hardcore players can still continue to grind and accumulate resources almost endlessly.
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Comments3
Michael Mccallum
Jul 30, 2024
Hello,
Thank you for the feedback, I created a ticket and will let you know if we will implement your suggestions.
Have a good day.
potatofan
May 26, 2024
One option is to multiply luck by current energy. Example simple formula:
luck = energy / (max_energy - dungeon_energy_price)
For example:
- First run is 250 / (300 - 50) = 1.00
- Second run is 215 / (300 - 50) = 0.86 (I added energy recovery +15, so it's not 200, but 215)
- Third run is 180 / (300 - 50) = 0.72
I would reduce the luck numbers, but the logic is something like this.
yolaEric
May 26, 2024
This is a smart way to enhance player satisfaction and manage resource inflation. Introducing 'Happy Grind Hours' with increased luck for the first 3 games each day could really help balance the playing field between casual and hardcore players. This encourages those with limited time to stay engaged without feeling left behind, while still allowing dedicated players to grind for more resources.