Hades style gameplay
Given the mob cap is a significant performance bottleneck, if this can’t be improved well enough, consider making the gameplay more refined.
For example, in Hades, there is 5-10 enemies on screen usually (from what I have seen—-def not 50-100+).
This would require extra mechanics:
Dashes
Random dungeon layout and enemies (probably).
low cooldown melee and ranged weapons
Ranged primary weapon options
3+ other abilities on various cooldowns, linked to your primary weapon
The rest of the game with the upgrades still stays the same, loot/overworld/crafting all can be the same.
Could also take inspiration from Enter the Gunegon, which has similar lower mob count, random dungeons, etc.
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Comments2
naviking
Aug 26, 2024
Hades is more of a hack and slash rather than a survivors-like, so I’m not sure this would really be feasible.
abbbbbbb
Aug 27, 2024
GM Navi
I get what you are saying, but the high level core loop of go into a dungeon, fight enemies ‘level up’, get an option between 3 powerups, eventually die or win (and lose progress from that run), BUT get resources to spend between runs and level up your character and get new weapons, is exactly the same.
I agree the hack and slash is different, as opposed to mostly automatically shooting, but it 100% could be an option if we are struggling with mob counts, which I think is a pretty core feature of survivor-like rouges. Anyway, just an option, I am happy with either route, just think we are no where near where we need to be in the current gameplay, and brainstorming ideas given the current constraints.