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Enhancing Narrative Coherence in Tutorial Transitions

Context:

I've played through the tutorial a bit, but I found it difficult to immerse myself in the world due to several inconsistencies, such as:

  • I arrive in a rioting city where I speak with some robots.

  • Then, I enter a chamber with a floating android woman, who teleports me (now with clothes) onto a pier next to a ship (Did I arrive on this ship?).

  • I proceed to explore the island in a darker, “woodland” environment.

  • When the quests are complete, I head to a different pier where a ship arrives. I say a tearful goodbye to my companions (at least, the sequence feels emotional), but instead of boarding the ship, I’m suddenly teleported to the creator, where a floating train arrives and takes me next to a train station in the desert.

Suggestion:

I recommend building a contextually coherent storyline, where the areas and the transitions between them are logically connected. If teleportation is involved, then perhaps place a teleport gate on the ship or have the ship itself teleport with a glitching effect. This would help maintain immersion and make the narrative flow more naturally.

3 comments

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Comments3

  • yolaEric

    •

    Sep 22, 2024

    Great points here—adding contextual transitions like teleport gates or glitch effects would definitely improve the narrative flow and keep the immersion intact.

    Like @Webb said, the overall story of Soulbound needs a lot of work in general. Aligning quests with a more cohesive Soulbound storyline should be straightforward once it's further developed.

  • Sebax11

    •

    Sep 22, 2024

    This. I’m actually interested in the mystery of the Dr.Fritz and Cleo quest line, we need a dramatic history there so I can cry. Maybe hire some history teller? I dont think AI gives interesting histories…

  • Webb

    Team•

    Sep 22, 2024

    I agree with the teleport - this makes sense.
    I also agree the story needs a lot of work here, so we know what to do for the onboarding.