Enhancing Narrative Coherence in Tutorial Transitions
Context:
I've played through the tutorial a bit, but I found it difficult to immerse myself in the world due to several inconsistencies, such as:
I arrive in a rioting city where I speak with some robots.
Then, I enter a chamber with a floating android woman, who teleports me (now with clothes) onto a pier next to a ship (Did I arrive on this ship?).
I proceed to explore the island in a darker, “woodland” environment.
When the quests are complete, I head to a different pier where a ship arrives. I say a tearful goodbye to my companions (at least, the sequence feels emotional), but instead of boarding the ship, I’m suddenly teleported to the creator, where a floating train arrives and takes me next to a train station in the desert.
Suggestion:
I recommend building a contextually coherent storyline, where the areas and the transitions between them are logically connected. If teleportation is involved, then perhaps place a teleport gate on the ship or have the ship itself teleport with a glitching effect. This would help maintain immersion and make the narrative flow more naturally.
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Comments3
yolaEric
Sep 22, 2024
Great points here—adding contextual transitions like teleport gates or glitch effects would definitely improve the narrative flow and keep the immersion intact.
Like @Webb said, the overall story of Soulbound needs a lot of work in general. Aligning quests with a more cohesive Soulbound storyline should be straightforward once it's further developed.
Sebax11
Sep 22, 2024
This. I’m actually interested in the mystery of the Dr.Fritz and Cleo quest line, we need a dramatic history there so I can cry. Maybe hire some history teller? I dont think AI gives interesting histories…
Webb
Sep 22, 2024
I agree with the teleport - this makes sense.
I also agree the story needs a lot of work here, so we know what to do for the onboarding.